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View the animation of a Nintendo 64 exported scene (standalone viewer only). Specify Nintendo-specific rendering attributes on a per-polygon basis. EZ_Environment Atmosphere, Environment Horizon Night, Environment Horizon Day, Lens Flare Bionic_Volume, Bionic_Light, Bionic_Lens, Cptn Nemo, Cylindric, Dense, Dusty, EZ_Env_atmosphere, Frosty, Hot Stuff, Shadow Matte, Sprite, Static Cling, Strauss, Toon Wire, Toon Soft, Toon, TriSpec, XmasBall Convert a cylindrical or a spherical texture map into UV coordinates without having to save a duplicated image on disk. Enhanced conversion from cylindrical/spherical textures to UV textures.View a mental ray preview in a separate window. Create inking and painting special effects that simulate cel animation. Quickly and easily create special optical and lighting effects, such as lens flares, volumetric lighting, star filters and slide projectors, using mental ray shaders. Determine the behavior of a chain by specifying the general orientation of its resolution plane depending on a specific position of its end effector. Have an object update in another window while manipulating or editing its function curve. New update options when manipulating Fcurves.Access function curves for shaders (e.g., camera lens and output, light, material, volume, shadow, 2-D texture, 3-D texture, volume shader ). pic files and SGI movie files for rotoscopy. Lock element icons in position in schematic view. View all shaded objects in a pseudo-hidden wireframe mode. Hidden Line Viewing Options (Shade View).View ghosted objects that are shaded with points, lines, highlights, etc. Softimage 3D about $7,995, Softimage 3D Extreme about $13,995 Includes Mental Ray 1.9.11.17 of 29 June 1998Īnnounced August 1997, IRIX 6.2 build date 2 October 1997.With 3-D Paint, animators are now able to paint directly on all geometry types (NURBS, patches, polygons and MetaClay). These tools allow animators to copy, paste and transfer weights between envelopes of different resolutions. Resolution-Independent Enveloping Tools.The tool also provides users with direct control over surface attributes, such as vertex colors, shading normals, etc. This tool allows animators to interactively control model polygon count by simply moving a slider. The Animation Sequencer also allows users to create and save “actions” for each character and to build libraries of actions. Implemented through the DopeSheet, the Animation Sequencer provides high-level animation control for rapid, intuitive animation of segmented characters. Feature highlights of the new version include the following: New features in version 3.8 provide better data management and more efficient game production. Mental Ray 2.1, Surface Continuity Manager, DropPoints & SlidePoints, GoWithTheFlowĪnnounced April 1998, IRIX62 build date June 1998, shipped July 1998.Added multi-UV texturing, vertex colors.Softimage was a computer graphics application, originally for SGI IRIX.